3D CAD NEW SCHOOL: FUSION 360
by Mark Little
Over the past couple of years we have been working with Fusion 360 from Autodesk. While we still primarily use SolidWorks, Fusion 360 has some powerful tools, and at a fraction of the price.
Some Pros and Cons of Fusion 360 from a Product Designers point of view;
- The cloud based collaboration is something I initially thought was a bad idea and a bit of a gimmick to me honest. But having used this some more I can really see the benefits to this and being able to share images, pdf’s etc right next to the CAD viewports is actually extremely useful .
- Clouds based processing built in within the software is a fantastic idea and incredibly powerful. Again something I initially expect to be a bit of a gimmick but has huge time saving potential
- The Freeform modelling seems very powerful and it really is a missing link for CAD systems. How you are able to apply fillets onto mesh based edges blows my mind!
- Limited surface tools, there are loft and sweep but a lack of trim, split lines and patch features for more advanced surface design work not using the Freeform tool set.
- Closed loops are not automatically recognised if sketch geometry is changed, this means updates to a design take longer to fix that compared to Solidworks.
- Freeform tools are not parametric, I guess this would be very hard to do but it reduces the parametric nature of 3D CAD, I think if this could work better if it had 3DS MAX style modifiers built into the software.